This game was created by Ariana Candido, Hongbing Pan, and Samuel Hudgins for our Senior thesis at MICA.
This game is currently being developed and will be updated after our commencement, but an earlier version of the game is available to download for free on my Itch.io page here: https://samuel-hudgins.itch.io/automouse
This game was created by Zack Combs, Liam Wiley, Ariana Candido, and Samuel Hudgins in MICA’s Advanced 2D Game Design course.
This game is currently available to download for free on my Itch.io page here: https://samuel-hudgins.itch.io/buddy-brawl
This game was created by Vian Nguyen, Samuel Hudgins, and Hongbing Pan in MICA’s 3D Game Design course.
This game is currently available to download for free here: https://jubnuggets.itch.io/cyber-cafe-carryout
This game was created by Liam Wiley, Parker Panayos, Hongbing Pan, and Samuel Hudgins in MICA’s Advanced 2D Game Design course.
This game is currently available to download for free here: https://samuel-hudgins.itch.io/thunder-fury
During my time at MICA, I majored in Game Design and created 2D, 3D, and VR games using the game development platform called Unity. I’ve spent a majority of my Unity hours working behind the scenes in C# scripts and exploring the process of making game mechanics and feedback mechanisms, but I’ve also started exploring in other areas of game development like graphic and sound design. Many of the games I created were in collaboration with other Game Designers at MICA, and these projects are some of those games. Although I was mainly programming in these group projects, I also helped with other areas, including animations, sounds, user interfaces, and graphic elements. I also created artwork in Graphic Design, Sound Design, and other areas to benefit my game development abilities.